In the beginning of 2011, when the Microsoft App Store had even less apps, an elective gave a handful of students the chance to make an app for the relatively new platform. In nine weeks, a friend and I, both not experienced in coding, made a tower-defense game called Mitros. All coding had to be done in Visual Studio 2011., while the visuals were made in Photoshop. The aim of the game was for the player to block, shoot and freeze the spheres leaving the screen on the right, thereby entering your galaxy and destroying the world. Pretty big responsibility on such a small screen if you ask me. Luckily there was a big laser that could be swiped into the field, destroying everything on its path.